Meshy v6 example output
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Meshy v6

Text to 3D. Production-ready PBR textures. Rigging and 500+ animations.

Meshy v6 generates production-ready 3D models with full PBR texture sets (base colour, roughness, metallic, normal maps) from text descriptions. Exports to GLB, FBX, OBJ, and USDZ. Quad or triangle topology with target polygon counts from 100 to 300,000. Automatic character rigging with 500+ animation presets. Symmetry control for architectural and product assets.

Example outputs

Meshy v6 example 1

A modern quadcopter drone with camera gimbal and carbon fibre rotors, matte black finish with subtle blue accent lighting, product concept

Meshy v6 example 2

A vintage portable radio with two round brass knobs and a leather-textured body, warm wood cabinet, retro industrial design

Meshy v6 example 3

A fantasy warrior cuirass with dragon-scale motifs, dark forged steel with red leather straps, game-ready armour prop

Meshy v6 example 4

A translucent bioluminescent jellyfish with trailing glowing tendrils, deep ocean creature, realistic materials and subsurface scattering

Meshy v6 example 5

An ancient Japanese torii gate overgrown with moss and hanging vines, weathered stone pillars, forest environment piece

Meshy v6 example 6

A Shiba Inu dog in a standing pose, realistic fur texture and proportions, warm golden coat, photorealistic style

How it works

01

Describe or upload

Type a text description of the 3D model you need, or upload reference images from 1-4 angles.

02

Choose your model

Pick a 3D generation model and configure settings. See the credit cost before you generate.

03

Generate and export

Your 3D model is ready in seconds. Download in FBX, GLB, OBJ, or other formats for your pipeline.

Ready to create with Meshy v6?

Jump into the Studio and start generating. Plans from £10/month.

Choose a Plan

Professional 3D models from a text description.

Meshy v6 outputs complete PBR texture sets with every model: base colour, roughness, metallic, and normal maps baked and ready for any rendering engine. Whether you are producing assets for Unreal Engine, Blender, Cinema 4D, or a web-based viewer, the textures arrive production-ready. No manual UV unwrapping or texture painting required. Describe a material and Meshy applies it with physically accurate properties.

Topology control lets you choose between quad and triangle meshes, with target polygon counts from 100 to 300,000. Build game-ready props at 500 polys, environment pieces at 5,000, or hero assets at 50,000. Symmetry mode ensures architectural elements, furniture, and product designs are perfectly balanced. The output slots directly into a production pipeline without manual retopology.

Character rigging is automatic. Generate a humanoid character and Meshy applies a full skeleton with 500+ animation presets: walk cycles, run cycles, idle animations, and more. Specify the character height in metres for accurate scale. Rigged models export to GLB and FBX, ready for Unreal Engine, Unity, or any real-time application.

Full PBR texture sets

Every model ships with base colour, roughness, metallic, and normal maps. Materials are physically based and renderer-agnostic. Describe 'brushed aluminium' or 'aged oak' and the texture set reflects real-world material properties including appropriate specular response and surface detail.

Four export formats

Every generation outputs to GLB for web and AR, FBX for Maya, 3ds Max, and game engines, OBJ for legacy pipelines, and USDZ for Apple AR Quick Look. No conversion tools needed.

Character rigging and animation

Humanoid characters are automatically rigged with a full skeleton. Apply from 500+ animation presets or export the rigged model for custom animation. Walk cycles, combat moves, dance sequences, idle states. The rig exports cleanly to GLB and FBX.

Frequently asked

Questions about Meshy v6.

Meshy v6 generates production-ready 3D models with full PBR texture sets (base colour, roughness, metallic, normal maps) from text descriptions. Exports to GLB, FBX, OBJ, and USDZ. Quad or triangle topology with target polygon counts from 100 to 300,000. Automatic character rigging with 500+ animation presets. Symmetry control for architectural and product assets.
Built differently

Why Stensyl?

A small indie studio building creative tools the way they should be built. No VC theatre, no funnel games, no faceless support.