
Clean quad topology, PBR textures, HD materials. Game-ready 3D from text, image, or multi-view.
Tripo v2.5 generates 3D models with clean quad topology that imports directly into game engines, CAD tools, and architectural software. Three generation modes: text-to-3D from a prompt, image-to-3D from a single photo or render, and multi-view-to-3D from front/left/back/right images for maximum accuracy. Every output includes PBR materials (metallic, roughness, normal maps) and HD textures by default. Optional quad mesh output produces clean four-sided polygons for subdivision modelling. Auto-sizing scales to real-world dimensions in metres.

“A wall-mounted brushed steel bathroom faucet with matte black handles, product design for manufacturer catalogue”

“A concept car, matte grey body, black wheels, aerodynamic profile, automotive clay render style”

“An exhibition stand with a curved back wall, integrated display shelves, and a reception counter”

“A modular concrete planter, weathered texture, rectangular with drainage holes, landscape architecture”

“A sci-fi assault rifle with carbon fibre stock, holographic sight mount, and tactical rail system, game weapon asset”

“A freestanding copper bathtub with rolled rim and claw feet, interior design product visualisation, warm studio lighting”
Type a text description of the 3D model you need, or upload reference images from 1-4 angles.
Pick a 3D generation model and configure settings. See the credit cost before you generate.
Your 3D model is ready in seconds. Download in FBX, GLB, OBJ, or other formats for your pipeline.
Jump into the Studio and start generating. Plans from £10/month.
Choose a PlanMost AI 3D models produce triangle meshes with baked colour textures. Tripo v2.5 produces clean topology with proper PBR material channels: base colour, metallic, roughness, and normal maps. The output imports into Blender, Unity, Unreal, SketchUp, and Rhino without the cleanup pass that other models require.
Three input modes cover every stage of a design workflow. Text-to-3D generates from a written description, ideal for early concept exploration. Image-to-3D converts a single photo, render, or sketch into a 3D model with materials that match the source. Multi-view-to-3D accepts front, left, back, and right images for the most accurate reconstruction, useful when you need precise geometry from an existing physical object or detailed concept.
The quad mesh option produces four-sided polygons instead of triangles. This matters for subdivision modelling, CAD workflows, and any pipeline that needs clean edge loops. Architects use it for site models and furniture. Automotive designers use it for vehicle concepts. Game developers use it for production-ready assets that deform correctly under animation.
Auto-sizing scales the model to real-world dimensions in metres. A chair comes out chair-sized. A building comes out building-sized. No manual rescaling in your 3D software.
Every generation includes metallic, roughness, and normal maps. Materials respond to lighting correctly in any PBR renderer. HD textures available for higher fidelity.
Text: describe what you want. Image: upload a photo or render. Multi-view: upload up to 4 angles for precise reconstruction. Each mode produces the same PBR output, the difference is input flexibility.
Enable quad output for clean four-sided polygons. The topology subdivides cleanly, deforms well under animation, and meets the expectations of CAD and game engine pipelines.
Auto-sizing in metres means furniture, fixtures, and building elements arrive at correct scale. Generate a concept sofa from a sketch, a lighting fixture from a product photo, or a site model from a plan view. Drop directly into your scene.
A small indie studio building creative tools the way they should be built. No VC theatre, no funnel games, no faceless support.